The solution: good old Perlin noise. A global noise field determines tree density and building placement, completely separate from WFC. Areas where the noise is above a threshold get trees; slightly different noise drives buildings. This gives you organic clustering — forests, clearings, villages — that WFC could never produce. I also used some additional logic to place buildings at the end of roads, ports and windmills on coasts, henges on hilltops etc.
优惠高达255美元:截至3月26日,Bluetti Apex 300在亚马逊的售价为1,444美元。这比原价降低了15%,达到了历史最低价。
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